Ok, so I wanted to point some stuff Nathanial Rumphol-Janc is giving out, I am not sure if I would agree with

so I am here looking for your opinion in agreeing or disagreeing with him

10. Too Much Focus on 3D
The bottom line with the 3DS is that the "3D" part has been essentially considered worthless. Not that it isn't a cool quirky idea, and there are merits to the 3D aspect. After all, I adored the 3D effects in Ocarina of Time 3D. The problem though, is that try as they might, it's almost impossible right now to make 3D widely accepted enough to be a selling point. The 3DS doesn't sell well now because of the 3D, it sells well now because it is priced competitively and has handful of great games. It also helps that its graphic capability appears on par with the Wii, and because of the smaller screen, actually slightly better looking.
The point is that I think graphically they will focus too much on doing cool things with the 3D aspect and for the most part, no one will care. Again, this is 10 reasons the game won't sell well, and while this is a very minor reason, it's still warranted enough to be worth a mention at my number 10 spot.
9. Gyrosensor and Controls Will Turn People Off
Like the last two DS games, if Nintendo forces touch screen controls, and actual movement of the 3DS to aim, a lot of people will be instantly turned off. As an option, sure, but as the way they intend you to always play? I think not, and we all know Nintendo is keen on forcing their control ideas down our throats for better or worse. In the case of Skyward Sword, it's for the better. Phantom Hourglass and Spirit Tracks? Not so much.
Nintendo love experimenting, and experimentation with Zelda has not yielded good sales results. If they do something with the controls that is too out of the ordinary like they did with the amazing Kid Icarus: Uprising, a lot of fans will be turned off.
8. 3DS Install Base is Still Too Small
Yes, the 3DS is selling well these days, even outpacing the DS in the same time span. However, the install base still isn't very large, so it's hard to release a game to 4+ million sales expectancy right now. I know it's very basic, and it's not a fault of the game but that's just the way it is.
7. Nintendo Can't Do Anything Right
Do they build off of the OoT engine? Do they go top down 2D style? Big focus on story? Gameplay? Style? No matter what they do people are going to complain. Nintendo seems to have an identity crisis with Zelda and its hurt more than helped the franchise the last decade. The question "What is Zelda" means something different to so many people, and while great it also means Nintendo is making it harder and harder to please a majority of people.
6. Handheld Enthusiasts Won't Find Value, Prefer Mobile Market
This is more a heads up to the fact the mobile market is expanding. While the 3DS is selling well, fact remains that a lot of would be Zelda gamers simply won't get the game because there will be "similar experiences" for much cheaper in the mobile market. Sure, we can all argue till the sun comes home that there is nothing like Zelda out there (Sans Darksiders), but fact remains that the mobile market directly affects the handheld gaming market, and is now the true "industry leader". How much it will effect potential sales is hard to measure, but I'm positive it won't affect it in a good way.
5. Fans Don't Know What They Want
It's that simply really. We have no idea what we want. Sure, we think we do, but we really don't. When we are handed what we want it's either all wrong or surprisingly not as fun as you thought. However, when Nintendo goes out and gives us masterpieces like Majora's Mask, The Wind Waker, and Skyward Sword, the consumer market doesn't like that either. So Nintendo can either cop out and get good sales, or they can keep delivering unique experiences and spend a lot of money to maybe break even. Tough call.
4. Twilight Princess is Very Popular and Nintendo Ignores It
For some reason, Nintendo sort of views Twilight Princess as a bit of a black sheep. Maybe it's because it's the last game they truly just did what Zelda always does and didn't offer anything else. Maybe they hate that art style and got tired of trying to give fans what they want. I have no idea, but even today it stands arguably in the mass market as the second most popular title in the entire series. I don't know why Nintendo chooses to continue to ignore its success.
3. Nintendo is Stuck in the Past
Everyone agrees for the most part Zelda needs to step forward in time. Voice Acting (not for Link, of course), a bigger more expansive world, more towns, deeper character development, better story
and everything else on top of the stellar game-play Nintendo provides. Making it harder, or having a difficulty setting, may be a nice touch as well. Nintendo bucks the trend and continues to not advance even the basic principles of their genre with the rest of the world.
Now, there is some novelty to that and it certainly keeps the costs lower. You can still advance in some areas and not in others, but reality is that Nintendo has been content to create fun experiences instead of fun and exciting experiences. Zelda is the one franchise (next to Metroid of course) that Nintendo has that really hits home with an older audience. It has all the capability to compete with some of the biggest games on the market, all Nintendo has to do is finally bring some of the basic aspects up to speed. Maybe they will on the Wii U, but I doubt as much on the 3DS.
2. Graphic Style Will Turn People Off
This is a shot in the dark because we have no idea what style Nintendo will go for, but even though I may end up loving it chances are it won't be a style that hits hard with the masses. This sort of connects with some of the other points in this article, but the fact remains that it deserves its own spot because like it or not, the styling of the graphics is what people will build their initial opinions of the game off of. Nintendo confuses the game populace by constantly targeting different audiences with the styling, so at this juncture it's almost a guarantee they wont be able to get the right styling for a larger audience
whatever styling that would be.
1. The Interest in Zelda is Waning
Sure, call Skyward Sword a failure in sales due to graphics, or due to the Wii dieing out. Call Spirit Tracks a flop because it has a train. Do whatever you want, but the fact remains that gaming crowd is growing tired of Zelda. At least, Zelda as Nintendo keeps handing it to us. Sure, I love Skyward Sword, and it did get critical acclaim like Zelda usually does. I thought Spirit Tracks was great as well, but what I think and what the critics think has nothing to do with sales. It's one reason why I think publishers and developers put too much stock in Meta Critic. Epic Mickey had a very mundane Meta Critic score but it sold extremely well, better than Skyward Sword which score was much higher.
I think Zelda is a series that most gamers in general really want to get into or want to like, but Nintendo can't seem to find that sweet spot that actually brings us all together in a massive way like Ocarina of Time did. The Wii U tech demo sure drew a massive line at E3, and maybe that is the direction they need to go to pull everyone together. I don't know, but what I do know is that they likely wont pull it off on the 3DS by pure design.
I'm sure many of you will disagree with most if not all of these points, I only ask that you keep an open mind and realize that, in the end, we're all just making predictions and no matter who is right, it was just a lucky guess based on the past. Happy reading folks, and man it feels good to be back.
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